<URL: http://bugs.freeciv.org/Ticket/Display.html?id=12825 >

On Tue, 16 Dec 2008 06:27:48 +0900, Madeline Book  
<madeline.b...@gmail.com> wrote:

>
> <URL: http://bugs.freeciv.org/Ticket/Display.html?id=12825 >
>
>> [guest - Mon Dec 15 08:24:56 2008]:
>>
>> > [book - Mo 10. Nov 2008, 01:16:10]:
>> >
>> > > [guest - Sun Nov 09 12:02:10 2008]:
>> > >
>> > > This is still an issue. A lot of netbooks have a 1024x600
>> > > resolution on which freeciv is unplayable. Please consider
>> > > making the interface work on those screens.
>> >
>> > Could you be more specific about what makes it unplayable,
>> > for example what client you are using and what parts of the
>> > interface do not fit correctly.
>>
>> I'm not the guest above, but i have the same problem:
>>
>> If I want to start a new game there is a dialog where i
>> can configure my opponents and set game parameters. The
>> dialog buttons are not reachable with 600 pixels height.
>>
>> On the other hand on my Nokia N800 with 800x480 px
>> resolution there is a good freeciv port...
>>
>> Are there special configuration files or parameter i can
>> use to solfe this issue?
>
> No, the basic widget layout is hard-coded in the program.
>
> Alright, I will assume that this is a problem with the gtk
> version, specifically that the way the widgets are packed
> and/or set to minimum sizes prevents the entire window from
> being resized down to fit on your display. I'll see about
> reworking the gui layout code so that resizing is at least
> possible.
>
> In the meantime you could try the sdl gui and play with its
> video options to see if you can make the game playable on
> your display.
>
>

The Nokia Maemo port is indeed a modified version of the GTK2 client.

Package and source available here if helpful:

http://syslog.movial.fi/archives/30-FreeCiv-port-for-Maemo-2.0-platform.html

Daniel

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