<URL: http://bugs.freeciv.org/Ticket/Display.html?id=40637 >

2009/1/7 Brandon J. Van Every:
> On Wed, Jan 7, 2009 at 2:15 PM, Marko Lindqvist wrote:
>>
>> 2009/1/7 Brandon J. Van Every:
>>> I mean, come on, what's a real sonar buoy for...
>>
>>  Got better name for this thing?
>
> You could call it "radar station," and turn blind eye to fact that
> it's sitting in the water.  Anybody asks it's "naval" radar station.
> ;-)  I mean come on, if sonar doesn't work to detect things
> underwater, then it is totally stupid.  Sonar is for water.  If you do
> radar stations, put them on land also.

 I just dropped "Sonar" from the name.

 At the moment we can't have anything like this on land tiles, since
gui has no way to select between more than two types of bases. For
land tiles those two types are "Fortress" and "Airbase".


 - ML

diff -Nurd -X.diff_ignore freeciv/data/default/terrain.ruleset 
freeciv/data/default/terrain.ruleset
--- freeciv/data/default/terrain.ruleset        2009-01-16 19:20:49.000000000 
+0200
+++ freeciv/data/default/terrain.ruleset        2009-01-16 19:21:10.000000000 
+0200
@@ -941,3 +941,19 @@
 build_time    = 3
 native_to     = "Air", "Helicopter", "Missile"
 flags         = "NoStackDeath", "DiplomatDefense", "ParadropFrom"
+
+[base_buoy]
+name          = _("Buoy")
+graphic       = "base.buoy"
+graphic_alt   = "base.fortress"
+activity_gfx  = "unit.fortress"
+reqs          =
+    { "type", "name", "range"
+      "Tech", "Radio", "Player"
+      "TerrainClass", "Oceanic", "Local"
+      "UnitFlag", "Airbase", "Local"
+    }
+gui_type      = "Fortress"
+build_time    = 3
+border_sq     = 0
+vision_sq     = 5
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