Sounds like a cool idea!

Let's just make sure that players who are used to the current way 2.1  
works in multiplayer aren't left out in the dark. I.e. to make the  
defaults as similar as possible to current 2.1. I see you're already  
working in this direction in f.e. #40678. :)

On the whole, the idea gets my support.


On Mon, 26 Jan 2009 08:58:13 +0900, Madeline Book  
<> wrote:

> I have been trying the 2.1 client (r15425) in multiplayer games as well  
> as
> talking with players and reading forum postings, and I have to agree that
> the client is hard (if not impossible) to use to play well. There are a  
> number
> of annoying behaviours that constantly get in the way, taking away time
> and enjoyment needlessly.
> (See for example: )
> The server also poorly supports multiplayer games, making it hard for
> players to organize games fairly and efficiently.
> Although I seem to recall the "policy" that no new features be allowed  
> into
> the 2.1 branch (only bugfixes), I would propose that basic usability  
> features
> that have been tried, tested and found to be good in warclient/warserver  
> be
> allowed to be ported and integrated into the S2_1 branch. This is in
> preference to having a "2.1 warclient" of custom player patches so we
> don't repeat the annoying "fork" situation as happened with 2.0.
> Of course I will submit each feature in its own ticket, and if the code  
> is
> found to be dubious or the change undesirable we can omit it or postpone
> it until 2.2.
> I would hope that in 3-4 weeks we can release 2.1.9 and it would be
> close to as playable as warclient is on 2.0.
> -----------------------------------------------------------------------
> 勘弁してくれ!
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