Follow-up Comment #1, bug #13560 (project freeciv):

Subject: Re: [Freeciv-Dev] (PR#39542) Cities Build too Many Expensive
Buildings
Date: Sun, 12 Aug 2007 16:31:27 +0300
To: rep...@bugs.freeciv.org
From: "Marko Lindqvist" <cazf...@gmail.com>

On 12/08/07, ba...@actrix.co.nz <ba...@actrix.co.nz> wrote:
>
> This is ok, until the Nation has put one Airport in every
> town, even when the towns are 3 squares away and connected
> by railway, in the middle of a island, a very long way
> away from any enemy.

Known bug with Airports is that AI considers them Barracks
- and yet it does not think them redundant if city already
has Barracks and Port Facility (another building considered
Barracks).

There is FIXME: comment in aicity.c:improvement_effect_value():562:
case EFT_VETERAN_BUILD:
/* FIXME: check other reqs (e.g., unitclass, unitflag) */


- ML

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