Perhaps the comments in the ruleset civ1 and civ2 should also be updated? See attached patch. I will also update the following patches ...
Am Friday 29 May 2009 04:11:08 schrieb Madeline Book: > Update of bug #13582 (project freeciv): > > Assigned to: None => mbook > > _______________________________________________________ > > Follow-up Comment #1: > > Patch is fine except for the use of 'true' and 'false' > which should be 'TRUE' and 'FALSE'. I will fix that > and commit it. > > > ---------------------------------------------------------------- > 本当の誠は何なのだ。 > > _______________________________________________________ > > Reply to this item at: > > <http://gna.org/bugs/?13582> > > _______________________________________________ > Message sent via/by Gna! > http://gna.org/ -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt <at> mapfa.de
diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ1/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset --- freeciv-2.1.99svn15687//data/civ1/game.ruleset 2009-05-26 16:23:47.505473635 +0200 +++ freeciv-2.1.99svn15687.gold2.1//data/civ1/game.ruleset 2009-05-29 12:07:54.406185781 +0200 @@ -62,7 +62,13 @@ ; is negative, random buildings in the city are sold off. If the gold ; is still negative, then supported units with gold upkeep are ; disbanded. -; 1 - Gold upkeep for all buildings and units is paid in a lump sum after +; 1 - In the first step, the player's total gold must be non-negative after +; paying upkeep for all buildings within a city. If for any city the +; player's gold is negative, random buildings in the city are sold off. +; In the second step, gold upkeep for all units is paid in a lump sum. +; If the player does not have enough gold, random units with gold upkeep +; are disbanded. +; 2 - Gold upkeep for all buildings and units is paid in a lump sum after ; all cities have been processed. If the player does not have enough ; gold, random buildings from random cities are sold. If still more ; gold is needed, then random units with gold upkeep are disbanded. diff -ur '--exclude=*svn*' freeciv-2.1.99svn15687//data/civ2/game.ruleset freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset --- freeciv-2.1.99svn15687//data/civ2/game.ruleset 2009-05-26 16:23:47.593475294 +0200 +++ freeciv-2.1.99svn15687.gold2.1//data/civ2/game.ruleset 2009-05-29 12:07:41.250549946 +0200 @@ -56,7 +56,13 @@ ; is negative, random buildings in the city are sold off. If the gold ; is still negative, then supported units with gold upkeep are ; disbanded. -; 1 - Gold upkeep for all buildings and units is paid in a lump sum after +; 1 - In the first step, the player's total gold must be non-negative after +; paying upkeep for all buildings within a city. If for any city the +; player's gold is negative, random buildings in the city are sold off. +; In the second step, gold upkeep for all units is paid in a lump sum. +; If the player does not have enough gold, random units with gold upkeep +; are disbanded. +; 2 - Gold upkeep for all buildings and units is paid in a lump sum after ; all cities have been processed. If the player does not have enough ; gold, random buildings from random cities are sold. If still more ; gold is needed, then random units with gold upkeep are disbanded.
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