URL: <http://gna.org/bugs/?13742>
Summary: pf_danger_map finishes on infinitate loop Project: Freeciv Submitted by: pepeto Submitted on: Monday 06/22/2009 at 12:17 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Release: Operating System: None _______________________________________________________ Details: When you issue a danger goto via the client (pf_danger_map), it usually finishes on inifinate loop if your unit start on a "dangerous" tile. The problem is that I changed the code to that the start tile can be also considered as dangerous, but the function pf_danger_map_get_path never returned a valid path to reach the start tile (a path of length 0) that the client requiers to work proprely. Patch attached for trunk/. _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Monday 06/22/2009 at 12:17 Name: pf_danger.diff Size: 641B By: pepeto <http://gna.org/bugs/download.php?file_id=6020> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?13742> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev