URL:
<http://gna.org/bugs/?13814>
Summary: segfault in assess_danger_player
Project: Freeciv
Submitted by: mbook
Submitted on: Monday 06/29/2009 at 18:07
Category: general
Severity: 4 - Important
Priority: 7 - High
Status: Confirmed
Assigned to: mbook
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release:
Operating System: None
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Details:
I have confirmed the crash, it occurs fairly regularly
after a few turns in trunk if I just set all units to
auto-explore at the start of the game.
On 26/06/2009, Jordi Negrevernis i Font <[email protected]>
wrote:
>
> Ejem... happy debugging...
>
>
#0 0x0806b9db in assess_danger_player (pplayer=0x82c8a74) at
advmilitary.c:415
myiter = (struct genlist_link *) 0x2
#1 0x080cc6f6 in ai_do_first_activities (pplayer=0x82c8a74) at aihand.c:430
No locals.
#2 0x08052dbf in srv_running () at srv_main.c:642
eot_timer = (struct timer *) 0x89a3290
save_counter = 1
is_new_turn = true
__PRETTY_FUNCTION__ = "srv_running"
#3 0x08053984 in srv_main () at srv_main.c:2383
No locals.
#4 0x0804b1df in main (argc=1, argv=0xbfdfe3e4) at civserver.c:290
inx = 1
showhelp = 27
showvers = 8
option = <value optimized out>
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探検するのは危険だそうです。
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