URL:
<http://gna.org/bugs/?13862>
Summary: [Patch] Separate default.lua & script.lua
Project: Freeciv
Submitted by: cazfi
Submitted on: Saturday 07/04/2009 at 12:14
Category: general
Severity: 3 - Normal
Priority: 1 - Later
Status: None
Assigned to: None
Originator Email:
Open/Closed: Open
Discussion Lock: Any
Release:
Operating System: None
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Details:
We current load just one script file, script.lua. This is maintenance
nightmare for custom rulesets. They cannot implement just their own custom
scripts, but have to implement (and maintain!) all the scripting provided by
default script.lua (currently only huts, but much more in the future).
Actually, we have this problem already in officil Freeciv distribution. It
appears that civ1/civ2 rulesets have their own outdated copies of
script.lua.
Attached patch divides scripting in to two files. default.lua implements
scripts that should be available for all rulesets. script.lua is for ruleset
specific scripts.
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File Attachments:
-------------------------------------------------------
Date: Saturday 07/04/2009 at 12:14 Name: DefaultLuaScript.diff Size: 17kB
By: cazfi
<http://gna.org/bugs/download.php?file_id=6125>
_______________________________________________________
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<http://gna.org/bugs/?13862>
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