URL:
<http://gna.org/bugs/?14040>
Summary: AI should use scientists when there is no research
Project: Freeciv
Submitted by: None
Submitted on: Friday 07/31/2009 at 04:09 CEST
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
Status: None
Assigned to: None
Originator Email: [email protected]
Open/Closed: Open
Discussion Lock: Any
Release:
Operating System: None
_______________________________________________________
Details:
The AI does not utilize scientists instead of workers, even when they are
producing 0 bulbs, and will continue producing no research throughout the
game. This is particularly a problem with the scenario maps, as I find it
particularly hard to generate trade on them (as does the AI too) otherwise.
Even if one city had to take a hit to growth, the game doesn't go anywhere
with no research...
I attached a saved game to show this.
This is using the trunk version. Hard, Experimental, and Cheating AI levels
are used in this savegame (UN is cheating, us and china are experimental, and
almost everyone else is hard)
_______________________________________________________
File Attachments:
-------------------------------------------------------
Date: Friday 07/31/2009 at 04:09 CEST Name: civgame-T059-Y975BCm.sav.bz2
Size: 117kB By: None
<http://gna.org/bugs/download.php?file_id=6312>
_______________________________________________________
Reply to this item at:
<http://gna.org/bugs/?14040>
_______________________________________________
Message sent via/by Gna!
http://gna.org/
_______________________________________________
Freeciv-dev mailing list
[email protected]
https://mail.gna.org/listinfo/freeciv-dev