URL: <http://gna.org/bugs/?14040>
Summary: AI should use scientists when there is no research Project: Freeciv Submitted by: None Submitted on: Friday 07/31/2009 at 04:09 CEST Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: mt.kine...@gmail.com Open/Closed: Open Discussion Lock: Any Release: Operating System: None _______________________________________________________ Details: The AI does not utilize scientists instead of workers, even when they are producing 0 bulbs, and will continue producing no research throughout the game. This is particularly a problem with the scenario maps, as I find it particularly hard to generate trade on them (as does the AI too) otherwise. Even if one city had to take a hit to growth, the game doesn't go anywhere with no research... I attached a saved game to show this. This is using the trunk version. Hard, Experimental, and Cheating AI levels are used in this savegame (UN is cheating, us and china are experimental, and almost everyone else is hard) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Friday 07/31/2009 at 04:09 CEST Name: civgame-T059-Y975BCm.sav.bz2 Size: 117kB By: None <http://gna.org/bugs/download.php?file_id=6312> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14040> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev