Follow-up Comment #1, bug #13928 (project freeciv):
Those patches fix the problem.
A new callback is added in the pf_parameter (can_invade_tile) to determine if
the player can access this tile. It is not set if the unit isn't military.
In common/player.[ch] is defined the usual callback:
player_can_invade_tile().
In common/movement.c, the function test_unit_move_to_tile() also points to
the new function player_can_invade_tile() to unsure the rules are same in all
sides.
(file #6329, file #6330)
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Additional Item Attachment:
File name: S2_1_pf_non_invade.diff Size:5 KB
File name: trunk_pf_non_invade.diff Size:5 KB
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