Summary: wish: choose next selected unit logically
Submitted by: kudra
Submitted on: Saturday 08/08/2009 at 09:15
Severity: 1 - Wish
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
Most of the time, the next selected unit is chosen logically. For instance,
if there are several engineers on a square which have finished a task, they
will generally be selected in turn before a unit on a different square is
selected. However this does not happen if you bypass the current active unit
by activating all units on a square.
For instance, if you have a transporter loaded with engineers, first you will
get one engineer, then the transporter, then possibly several entirely
unrelated units, followed by the remaining engineers. I would expect to get
either (a) all engineers followed by the transporter, then unrelated units;
or (b) the transporter, all engineers, and then unrelated units.
It seems like the most logical next unit would always be the one in closest
geographic proximity to the previous active unit, and of the same type of
unit over a different type of unit if there are two units the same distance
from the earlier unit.
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