Follow-up Comment #2, patch #1197 (project freeciv):

there are two kinds of resets

1. if a new ruleset is loaded all settings are resetted to the default values
before the new ruleset is loaded (defined state)

stdinhand.c:3567:set_rulesetdir()

2. the reset command restores the settings as defined in the current ruleset

stdinhand.c:3942:reset_command()

I have a patch which adds an option to the reset command. The possible
arguments are:

- game => resets to the settings of the loaded savegame
- ruleset => reset to the settings defined in the ruleset
- script => reloads the initial server script
- default => use the default values


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  <http://gna.org/patch/?1197>

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