Update of patch #1303 (project freeciv):

         Planned Release:                    None => 2.3.0                  

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Follow-up Comment #2:

I don't know path finding code well enough to know if this is correct or not,
but it looks suspicious:
> +  if (pos.turn == 0 || (pos.turn == 1 && pos.moves_left == 0)) {
> +    /* Reachable immediatly. */
> +    return 0;
Is pos.moves_left = 0 in the beginning of the new turn or when turn ends?

Doesn't apply cleanly to latest TRUNK. ... but error seems harmless as that
failing change is already done in TRUNK.


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