Follow-up Comment #5, patch #1288 (project freeciv):
> create_event() is client side mechanism that simulates server
> sent events. It calls handle_event(). See for example
> control.c:do_unit_goto()
Sorry, my mistake, I missed that. The new patch fix that and:
* create_event() doesn't pass the client.conn.id to handle_event, because
this is used for chat, and this is not a chat line.
* use city_link() instead of city_name() in the create_event() messages.
(file #6764)
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