Follow-up Comment #4, bug #14055 (project freeciv):
From ruleset default/effects.ruleset:
[effect_supermarket]
name = "Output_Per_Tile"
value = 50
reqs =
{ "type", "name", "range"
"Special", "Farmland", "Local"
"Building", "Supermarket", "City"
"OutputType", "Food", "Local"
}
nreqs =
{ "type", "name", "range"
"CityTile", "Center", "Local"
}
[effect_supermarket_2]
name = "Output_Per_Tile"
value = 50
reqs =
{ "type", "name", "range"
"CityTile", "Center", "Local"
"TerrainAlter", "CanIrrigate", "Local"
"Building", "Supermarket", "City"
"OutputType", "Food", "Local"
}
The 'effect_supermarket' is for tiles with farmland but without city. The
'effect_supermarket_2' is for city centers. So it seems normal that
autosettler doesn't make farmlands on city center neither.
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