Follow-up Comment #4, bug #14522 (project freeciv):

The client is working now, though the issue was not with the
default_metaserver setting, which pointed to
""; by default.  I had neglected to
set the http_proxy in the windows shell prior to running civclient.  After
setting this, the client operates as expected.  This was my error, but it
doesn't make sense to me that the client would crash because it can't connect
to the metaserver.  Shouldn't it be possible to join a LAN game even if the
LAN is not connected to the internet?


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