Summary: Turn starts with visual focus not matching
Submitted by: kudra
Submitted on: Friday 10/16/2009 at 11:24
Severity: 2 - Minor
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
Planned Release: None
I've observed this in the most recent release but haven't checked whether it
is the case in trunk.
At the start of a turn, some automatic movements are done before control is
handed to the player. Part of the order seems to be:
1. Select unit for player to send command to.
2. Move all units in explore mode, focusing on each one in turn.
The result is that you end up focused on an exploring unit, while your
selected unit is somewhere else. While it is easy to work around, centering
on the selected unit should logically be the last step before control is
handed over to the user.
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