Summary: Client crash when loading a game
Submitted by: pepeto
Submitted on: samedi 17.10.2009 à 11:25
Severity: 4 - Important
Priority: 7 - High
Status: In Progress
Assigned to: pepeto
Discussion Lock: Any
Operating System: None
Planned Release: 2.1.10
Reported in bug #14532 by Jordi Negrevernis i Font (jorneg).
The crash occurred when attempting to prepend a unit to a uninitialized tile.
Tracking this problem on server side, it seems that some infos are sent to
the clients when loading a game. Here, a unit info, linked with to an
I see two way to fix that problem:
* Disabling send unit, city, tile infos when the game is loading.
* Detaching all connections when loading a game. It would be of course the
simplest, and probably the best.
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