Follow-up Comment #3, bug #14619 (project freeciv):

There is several kinds of freeze/thaw packets and I can't tell top of my head
which one these are.

- One is used internally by delta code to buffer packets instead of sending a
lot of very small ones (typically tile_info)
- Client side freeze is active during turn change when a lot of things change
back and forth and things are not necessarily between first and last packet.
Open reports are not refreshed when this freeze is active.


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