Follow-up Comment #3, bug #14619 (project freeciv):
There is several kinds of freeze/thaw packets and I can't tell top of my head
which one these are.
- One is used internally by delta code to buffer packets instead of sending a
lot of very small ones (typically tile_info)
- Client side freeze is active during turn change when a lot of things change
back and forth and things are not necessarily between first and last packet.
Open reports are not refreshed when this freeze is active.
Reply to this item at:
Message sent via/by Gna!
Freeciv-dev mailing list