Follow-up Comment #25, patch #1280 (project freeciv):

I think as it is now committed it should stay. I tested it for two local
players; one disconnects and reconnects one turn later and it is running
fine!

Are options planed to set the number of messages, the number of turn and to
(de)activate chat messages in offline events?

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Reply to this item at:

  <http://gna.org/patch/?1280>

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