Follow-up Comment #25, patch #1280 (project freeciv): I think as it is now committed it should stay. I tested it for two local players; one disconnects and reconnects one turn later and it is running fine!
Are options planed to set the number of messages, the number of turn and to (de)activate chat messages in offline events? _______________________________________________________ Reply to this item at: <http://gna.org/patch/?1280> _______________________________________________ Nachricht geschickt von/durch Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivfirstname.lastname@example.org https://mail.gna.org/listinfo/freeciv-dev