Follow-up Comment #2, bug #14723 (project freeciv): > How you then make sure that client side settings are not sent > when saved game is loaded? Your bullet list has nothing to this > effect.
It sends the setting only the first time it receives them (so it's initial settings). Now, the settable options are free every time the client leaves a server, thanks to the C_S_DISCONNECTED state (in S2_1, it frees them only when it receives new ones, and receive them often, every time the connection state changes). _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14723> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev