URL:
  <http://gna.org/bugs/?14839>

                 Summary: 'unseen territory' prevents seeing unrelated
information
                 Project: Freeciv
            Submitted by: kudra
            Submitted on: Wednesday 11/25/2009 at 22:22
                Category: None
                Severity: 3 - Normal
                Priority: 5 - Normal
                  Status: None
             Assigned to: None
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: None

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Details:

I've attached a game which I've been playing with Freeciv version 2.1.9
gui-gtk-2.0.  If you use one of the catapults outside of Ashur to attack the
city, the defending unit pops up, as usual.  However, because the square to
the north of the city is unknown territory, and the top part of the defending
unit overlaps that square, the top part of the defending unit isn't
seen--which has the practical effect of making it impossible to see how much
damage you're causing and whether you are attacking fresh troops or wounded
ones.  Since this information is available in all other cases when you attack
a city, it seems unlikely that it is by design that you cannot see this
information simply because you haven't viewed some terrain.  A similar
problem occurs when you encounter a ship and the area around it is black; you
are unable to see what nation owns the ship because the shield is obscured. 



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File Attachments:


-------------------------------------------------------
Date: Wednesday 11/25/2009 at 22:22  Name: koreans3.sav.gz  Size: 63kB   By:
kudra

<http://gna.org/bugs/download.php?file_id=7373>

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  <http://gna.org/bugs/?14839>

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