Follow-up Comment #3, bug #14181 (project freeciv): I happened to notice this the other day (as the wiki was still claiming <http://freeciv.wikia.com/index.php?title=Combat&diff=15376&oldid=15033> 25%).
FWIW, I tracked the behaviour change to r11179 <http://svn.gna.org/viewcvs/freeciv?rev=11179&view=rev>, PR#14314, prior to 2.1beta1 (so it's been like this for the whole 2.1.x series). The checkin comment gives no indication that this was a deliberate gameplay change, and the comment added in unittools.c /* Includes barracks (100%), fortress (25%), etc. */ (which contradicts effects.ruleset) suggests that it was not. Maybe RT has more information, but I can't access it. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?14181> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list [email protected] https://mail.gna.org/listinfo/freeciv-dev
