Follow-up Comment #7, bug #15092 (project freeciv):
> Is the intention is to make trade weaker and make it harder to
> rapture? If so, maybe an option to either have the new low-yield
> formula or a higher-yield one from a previous version. I can see
> how a low yield formula could be better for a single player
> game, but I think that a higher yield formula is better for a
> multiplayer game.
The original idea was to remove the usage of volatile datas in the
calculation (the trade production of a city). Moreover, to allow to know the
real value of a trade route on client side, even if at least one of the city
is not owned.
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