Follow-up Comment #1, bug #15195 (project freeciv): 1. This is a bug, and it's probably what I observed for bug #15041. The fix you describe with clear_unit_orders() in the client side is good.
Another approach would be to allow to move in the server side from "busy" units. It would reduce the packet number traffic. However, we should take care to be sure about the implementation, I fear the AI use unit_move_handling() to be sure the unit should move, so probably we would need to set the ACTIVITY_IDLE in handle_unit_move(). 2. I totally agree with you. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15195> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev