Follow-up Comment #7, bug #15195 (project freeciv):

> I am not sure to understand all, your English skill is quite 
> over my personal capability to parse it.

That's a very polite way of saying it :) sorry.

> I think that the only checks which are useful are the ones 
> which make sure the clients and server are synchronized (e.g. 
> check the start tile of a unit when issuing orders) and the 
> ones which unsure the clients are issuing legal commands. 
> All other may be removed, I think (notably this stupid 
> activity check, which doesn't make sense for legality, 
> neither for synchronization). 

Synchronisation was what I was trying to say. You seem to have a good handle
on what problems and bottlenecks happen in practice with the networking code,
so if you're happy I'm happy.


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