Follow-up Comment #7, bug #15195 (project freeciv):
> I am not sure to understand all, your English skill is quite
> over my personal capability to parse it.
That's a very polite way of saying it :) sorry.
> I think that the only checks which are useful are the ones
> which make sure the clients and server are synchronized (e.g.
> check the start tile of a unit when issuing orders) and the
> ones which unsure the clients are issuing legal commands.
> All other may be removed, I think (notably this stupid
> activity check, which doesn't make sense for legality,
> neither for synchronization).
Synchronisation was what I was trying to say. You seem to have a good handle
on what problems and bottlenecks happen in practice with the networking code,
so if you're happy I'm happy.
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