Follow-up Comment #7, bug #15195 (project freeciv): > I am not sure to understand all, your English skill is quite > over my personal capability to parse it.
That's a very polite way of saying it :) sorry. > I think that the only checks which are useful are the ones > which make sure the clients and server are synchronized (e.g. > check the start tile of a unit when issuing orders) and the > ones which unsure the clients are issuing legal commands. > All other may be removed, I think (notably this stupid > activity check, which doesn't make sense for legality, > neither for synchronization). Synchronisation was what I was trying to say. You seem to have a good handle on what problems and bottlenecks happen in practice with the networking code, so if you're happy I'm happy. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15195> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freecivemail@example.com https://mail.gna.org/listinfo/freeciv-dev