On Tue, Feb 2, 2010 at 12:10 AM, pepeto
<no-reply.invalid-addr...@gna.org> wrote:
> Follow-up Comment #1, bug #15258 (project freeciv):
> Do you have a more precise error message?

I'm afraid I didn't write down the exact error, but ISTR a line 247
mentioned.  Ah, this one:

server/sanitycheck.c:247:  SANITY_CITY(pcity,
!terrain_has_flag(tile_terrain(pcenter), TER_NO_CITIES));

I'm not aware of any state variable that remembers whether the last
turn resulted in random terrain changes; otherwise one could just wrap
that TER_NO_CITIES check in if (game.info.last_turn_had_upset) { ... }

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