Update of bug #15272 (project freeciv):

                Severity:           4 - Important => 3 - Normal             
                  Status:                    None => Ready For Test         
         Planned Release:                         => 2.2.0, 2.1.12          


Follow-up Comment #1:

Please check the tax settings as well as the workers in the cities.

In the savegame you have:
* luxury/science/tax = 30/10/60
* government: democracy

now set the governor of all cities to max science
=> 424 bulbs

switch to republic and restore taxes (it is set to 10/80/10)
=> 283 bulbs

switch back to democracy and restore taxes (it is set to 10/90/0)
=> 424 bulbs

so the bug is, that the tax rates are changed; the reason can be found in the
source code at ./server/plrhand.c:finish_revolution()

    /* Keep luxuries if we have any.  Try to max out science. -GJW */

The attached patch keeps the rates if no one exceeds the maximal possible
rate (for S2_1, S2_2 and trunk); perhaps a notification to the player should
be included?

(file #7893)

Additional Item Attachment:

File name:
Size:1 KB


Reply to this item at:


  Nachricht geschickt von/durch Gna!

Freeciv-dev mailing list

Reply via email to