Follow-up Comment #5, bug #15255 (project freeciv):

> you moved pick_terrain() into the while loop of fill_island()?
> this way it will be called in each loop.

Precisely to be called each loop and don't fill an island with a very few
types.  If a ruleset contains tons of terrain types, then the user would be
sad if only a very few are used in the map generation.

> you use tmap_is() and test_wetness() instead of the colatitude?
> As the temperate map is created as a dummy tmap it is equal to
> the colattitude.

Both tmap_is() and test_wetness() use the colattitude information.  But they
also allow to ignore the colattitude or check if there is ocean types
arround.


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