Summary: Confusing to refer to corruption as "Waste" in city
Submitted by: jtn
Submitted on: Monday 08/02/10 at 23:09
Severity: 3 - Normal
Priority: 5 - Normal
Assigned to: jtn
Discussion Lock: Any
Operating System: None
The popup you get when left-clicking on the trade figure in the city dialog
refers to any loss due to corruption as "Waste".
This is confusing, as the term "Waste" is also used in the UI to refer
specifically to production loss (although it's not enabled in the default
rules). The effects system calls any kind of output loss "Output_Waste", but
this shouldn't leak into the UI.
It's hardcoded elsewhere that trade loss is called "Corruption", so it should
also be called that in get_city_dialog_output_text().
(It's theoretically possible to create food loss through the effects system,
but the game doesn't really support it fully -- there's no column for it in
the city report, for instance. Rather than invent a new translatable string
like "spoilage" that will probably never be used, I'll leave this as "waste"
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