URL:
  <http://gna.org/bugs/?15343>

                 Summary: Help for terrain doesn't describe effect of
specials
                 Project: Freeciv
            Submitted by: jtn
            Submitted on: Friday 12/02/10 at 03:25
                Category: docs
                Severity: 2 - Minor
                Priority: 1 - Later
                  Status: Ready For Test
             Assigned to: jtn
        Originator Email: 
             Open/Closed: Open
                 Release: 
         Discussion Lock: Any
        Operating System: None
         Planned Release: 

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Details:

As noted in bug #15132, one piece of information that's actually missing from
the terrain help is what effect terrain specials actually have on
food/production/trade.

Fix for Gtk client attached (also affects Win32 and Xaw but I can't test
those, so haven't tried to fix them).

It's dirty; I might sneak it onto S2_2 if no-one objects, but if it offends
anyone I won't.

(An alternative approach would be to assume at most two kinds of special per
terrain, as is done elsewhere, which is a different kind of dirty.)



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File Attachments:


-------------------------------------------------------
Date: Friday 12/02/10 at 03:25  Name:
S2_2-terrain-special-help-gtk-dirty.diff  Size: 2kB   By: jtn
S2_2: dirty hack to get terrain special production info into help
<http://gna.org/bugs/download.php?file_id=8053>

    _______________________________________________________

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