Follow-up Comment #2, bug #15394 (project freeciv): Actually I've changed my mind about the building descriptions -- I think that descriptions of effects not in a ruleset shouldn't go in its help; it's just confusing to the majority of players who would never go hacking on a ruleset file IMO.
As part of the help cleanup I removed references to things that weren't relevant from the rulesets, e.g. "waste" (= production loss) from the default rules; when I was new I found such references confusing. I think the best answer to allow people to play with the new features like illness is to make the "experimental" ruleset available with appropriate help. We could leave a note in comments in the ruleset that there's a health effect if enabled; probably next to where people will edit, "illness_on", so that people tweaking the default rules will see it. Longer-term, I'd like to get more help autogenerated from the effects system, which would mean this information would automatically appear when appropriate anyway. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15394> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev