Summary: Wish: Unit flags should be handled similarly to
Submitted by: luftzig
Submitted on: Saturday 02/20/2010 at 00:49
Severity: 1 - Wish
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: None
Unit flags should be externalized as much as possible, by providing unit
"effects" that act like unit other effects, and have a requirement list. If
requirements are met (e.g, unit 1 has flag A & is on forest, and unit 2 has
flag B) then unit get bonus or can perform certain actions.
Will require a way to differentiate between the current unit (and it's tile,
city, etc.) and the target unit (and it's tile, adjacent units, cities,
nation et cetera). Might require new requirement range.
Doing so will greatly help modders.
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