Follow-up Comment #1, bug #15469 (project freeciv):

According to the only place this packet is sent
(client/gui-gtk-2.0/pages.c::start_start_callback()), the test unsure the
client is attached to a player before sending that packet (the most correct
check would be can_client_control(), but it wouldn't have changed this case
now). So:
* the client is out of synchronization, and we cannot do anything I guess.
* this client was hacked, and we really cannot do anything.

What do you suggest?


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