Follow-up Comment #6, patch #1230 (project freeciv):

> 'player<i>.c<j>.workers' has to be present within the
> savegame. If it is not found, old servers crash if they try to
> load a new savegame

How to do this the right way?

The old version of this patch (file #8299) will crash old trunk servers
without a usefull message (the pointer to the setting
'player<i>.c<j>.workers' is NULL but not checked) while the new patch (file
#8346) will result in tons of error messages but not crash old server.

As info: The savegame format is changed between 2.2 and trunk (replace '1/0'
by 'TRUE/FALSE'). 

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  <http://gna.org/patch/?1230>

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