Update of bug #15563 (project freeciv): Summary: Inaccurate Global warming / nuclear winter percentages di => Inaccurate Global warming / nuclear winter percentages displayed in client
_______________________________________________________ Follow-up Comment #1: (Oops, posted before ready.) The global warming / nuclear winter chance and rate are displayed in the client as percentages in various popups. However, unlike the real calculation, the client calculation does not take the map size into account. As it happens, the numbers displayed are approximately correct as percentages for the default map size, 4000 tiles. For bigger maps, the percentage displayed will be too big. Attached patch should fix it so that 100% really does correspond to a probability of unity. (A similar issue applies to client_warming_sprite()/client_cooling_sprite(); however, I've not attempted to fix these, because (frankly) I can't work out what they're meant to do at the moment. So these will still get more alarmist with bigger maps.) (file #8424) _______________________________________________________ Additional Item Attachment: File name: S2_1-S2_2-trunk-catastrophe-percentages.diff Size:4 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15563> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev