Follow-up Comment #12, bug #15563 (project freeciv):

> While I'm here, added "NULL != client.conn.playing" check to
> client_cooling_sprite(); it's in client_warming_sprite() and
> other similar functions, and I don't see what's special about
> cooling (and equivalent on S2_1)

Hm, "NULL != client.conn.playing" should be replaced by client_has_player().
However, in this case, I don't see why global observers shouldn't be able to
see the right sprite.


    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?15563>

_______________________________________________
  Message posté via/par Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to