Follow-up Comment #12, bug #15563 (project freeciv):

> While I'm here, added "NULL != client.conn.playing" check to
> client_cooling_sprite(); it's in client_warming_sprite() and
> other similar functions, and I don't see what's special about
> cooling (and equivalent on S2_1)

Hm, "NULL != client.conn.playing" should be replaced by client_has_player().
However, in this case, I don't see why global observers shouldn't be able to
see the right sprite.


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