Follow-up Comment #3, bug #15491 (project freeciv): > In the past a bit similar problems have been caused by the fact > that in civ1 cities can be next to each other and can create > canals through which ships can sail to tiles completely > surrounded by land squares.
It is exactly the case in this game. Savegame attached. No idea what should be the correct fix. (file #8447) _______________________________________________________ Additional Item Attachment: File name: civgame-T099-Y25av.sav.gz Size:78 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15491> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev