URL: <http://gna.org/bugs/?15694>
Summary: Aifill in Scenarios broken Project: Freeciv Submitted by: englabenny Submitted on: torsdag 2010-03-25 den 11:44 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3 Discussion Lock: Any Operating System: None Planned Release: _______________________________________________________ Details: What I can see, all scenarios with Aifill are broken in trunk (and not in 2.2) Testcase: Our default tutorial Start the tutorial from the client. Client will list one AI opponen, but server command /list will show empty. Start the game, press F3 for the nation screen, and the gtk client will even crash: 0: in nation_of_player() [nation.c::268]: This function has NULL nation argument. 0: in nation_of_player() [nation.c::273]: Detected fatal error 0: bad nation 1: in real_die() [shared.c::712]: assertion '0' failed. 1: Please report this message at https://gna.org/projects/freeciv/ However it is not likely a client bug. All scenarios with aifill that I load initially have an empty /list of players. If you set aifill higher, AIs are added, but only so many as the difference between aifill and the original version. So if Scenario's aifill is 5, and you set aifill 9, the game will start with 4 AI players. If you add AI players this way it does not normally crash. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15694> _______________________________________________ Meddelandet skickades via/av Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev