Summary: Saner handling of "Ready All"
Submitted by: kmweber
Submitted on: Thursday 03/25/2010 at 19:17
Severity: 1 - Wish
Priority: 5 - Normal
Assigned to: None
Discussion Lock: Any
Operating System: GNU/Linux
At present, when selecting "Ready All" on a stack of units, the first unit is
activated, and it can be moved. However, when the client recognizes you are
done with that unit (either because its movement points are exhausted or
because you explicitly say so--for example, with the spacebar), the next unit
automatically selected and activated appears to be the unit in closest
proximity to where the unit you were just working with ended up (or however
the client normally selects the next unit to automatically activate).
Sometimes, this is another unit in the stack, but not always.
It seems like it would make more sense if, when clicking "Ready All" on a
stack of units, after the client recognizes you are done with one unit
automatically select another unit from the original stack of units, and only
when the stack is exhausted should it revert to its normal selection
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