Follow-up Comment #13, bug #15741 (project freeciv):
> I still have no idea how to actually reproduce this or tell if
> the patch fixes it. It's up to you to verify and commit it.
As I said:
> It crashes when trying changing the production of a city when
> having at least 7 global worklists defined.
So you need to define 7 global worklists before.
Reply to this item at:
Message posté via/par Gna!
Freeciv-dev mailing list