Follow-up Comment #3, bug #15844 (project freeciv):

Thanks. I saw consistent crashes every time a city was destroyed (trunk)
(either "real" city destruction in the game or when the client quits). I
didn't have time yet to make a clean checkout to test&report it yet. This
seems to be it, the patch fixes it for me.

The crashes I saw were on line 3082, i.e this:

-  if (pcity->owner->ai->funcs.city_close) {
+  if (pcity->owner->ai && pcity->owner->ai->funcs.city_close) {


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