Update of bug #15630 (project freeciv): Category: editor => general Priority: 1 - Later => 5 - Normal Status: None => Ready For Test Assigned to: None => pepeto
_______________________________________________________ Follow-up Comment #5: I followed the path to check how the terrain is changed. I found ways to modify the terrain of a city to a TER_NO_CITIES terrain: * From the editor. * From irrigating. * From mining. Last two points doesn't occur with default rulesets. Fixes attached. If I missed a point somewhere, I also added an error message (and an assertion in trunk) in tile_set_terrain(). (file #8982, file #8983) _______________________________________________________ Additional Item Attachment: File name: trunk_TER_NO_CITIES.diff Size:2 KB File name: S2_2_TER_NO_CITIES.diff Size:2 KB _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?15630> _______________________________________________ Message posté via/par Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev