Follow-up Comment #2, bug #16092 (project freeciv):
the experimental ruleset can be loaded in freeciv 2.2.1 if the last section
is removed:
[settings]
; freeciv game settings for the experimental ruleset
;
; set =
; { "name", "value", "lock"
; "bool_set", TRUE, FALSE
; "int_set", 123, FALSE
; "str_set", "test", FALSE
; }
set =
{ "name", "value", "lock"
"migration", TRUE, TRUE
"mgr_turninterval", 3, FALSE
"mgr_foodneeded", TRUE, FALSE
"mgr_distance", 3, FALSE
"mgr_nationchance", 75, FALSE
"mgr_worldchance", 25, FALSE
"foggedborders", TRUE, FALSE
"techlost_recv", 5, FALSE
"techlost_donor", 3, FALSE
"ec_turns", 9, FALSE
"ec_max_size", 100, FALSE
"ec_chat", TRUE, FALSE
"ec_info", TRUE, FALSE
}
I did not investigate why the server kills itself at this point ...
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