Follow-up Comment #2, bug #16092 (project freeciv):

the experimental ruleset can be loaded in freeciv 2.2.1 if the last section
is removed:


[settings]
; freeciv game settings for the experimental ruleset
;
; set =
;     { "name", "value", "lock"
;       "bool_set", TRUE, FALSE
;       "int_set", 123, FALSE
;       "str_set", "test", FALSE
;     }
set =
    { "name", "value", "lock"
      "migration", TRUE, TRUE
      "mgr_turninterval", 3, FALSE
      "mgr_foodneeded", TRUE, FALSE
      "mgr_distance", 3, FALSE
      "mgr_nationchance", 75, FALSE
      "mgr_worldchance", 25, FALSE
      "foggedborders", TRUE, FALSE
      "techlost_recv", 5, FALSE
      "techlost_donor", 3, FALSE
      "ec_turns", 9, FALSE
      "ec_max_size", 100, FALSE
      "ec_chat", TRUE, FALSE
      "ec_info", TRUE, FALSE
    }


I did not investigate why the server kills itself at this point ...

    _______________________________________________________

Reply to this item at:

  <http://gna.org/bugs/?16092>

_______________________________________________
  Nachricht geschickt von/durch Gna!
  http://gna.org/


_______________________________________________
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev

Reply via email to