Update of bug #16265 (project freeciv):
Category: None => general
Status: None => Confirmed
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Follow-up Comment #2:
It is not a server crash, but the server has too much packets to send to the
client. For the moment, the maximum of this buffer is 128*4k. We could
increase this, but of course, it won't fix totally the problem. What other
people think about it?
How to reproduce simply the bug: start a game with size 128, create lot of
units with the editor, then attempt to _/end_ the game.
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