URL: <http://gna.org/bugs/?16431>
Summary: --Ppm colours players >32 randomly Project: Freeciv Submitted by: jtn Submitted on: Saturday 08/14/10 at 18:50 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 _______________________________________________________ Details: save_ppm() (triggered by the --Ppm server option) hasn't been fully updated to cope with the expanded player limit on the trunk -- its colour array is not initialised beyond 32 players, and it's not declared static, so it'll use uninitialised garbage from the stack for the colours. Attached is a patch which minimally fixes this by using modular arithmetic (obviously the resulting colours won't be unique). (There are other things that could do with being fixed about how save_ppm() works. How free are we to change the format -- are there still scripts out there that would need updating if we did?) _______________________________________________________ File Attachments: ------------------------------------------------------- Date: Saturday 08/14/10 at 18:50 Name: trunk-ppm-many-players.diff Size: 4kB By: jtn trunk r17751: minimal patch for --Ppm to cope better with lots of players <http://gna.org/bugs/download.php?file_id=9833> _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16431> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev