Update of bug #16467 (project freeciv):
Planned Release: => 2.2.3, 2.3.0
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Follow-up Comment #7:
I finally found the problem. When the client is directly assigned to a player
when the game is running. The client receives the right infos. But it ignores
the number of players. So when it receives the infos for the player 0, the
loop players_iterate in handle_player_info just iterate player 0. The client
ignores the embassy of the player 1 because it assumes this player doesn't
exist...
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