Follow-up Comment #2, bug #16588 (project freeciv): The reason why Amplio's 't.l1.coast_cell...' and 't.l1.floor_cell...' tiles refer to the arctic coastal sprites is that layer 1 of both tile_floor and tile_coast is defined to match with ice. Layer 0 is the one that is matchinig with land and this is defined in Amplio's ocean.spec file. I have been working mostly with (iso)hex tilesets so I have not even tried to understand how that one works. The original coastlines are not used in Amplio anymore.
I did not actually try the attached stratege tileset so I don't know if you need different coastlines for arctic and dry terrains. If I remeber correctly stratege is very simplified one so probably there's no need for different coast graphics. In my opinion, you should get rid of the extra layers, define fewer match types (replace 'ice' with 'land' and so on) to make it simpler and easier to maintain (and understand). Whether you want to try make something out of amplio's ocean.spec or do it more traditionally, is up to you. _______________________________________________________ Reply to this item at: <http://gna.org/bugs/?16588> _______________________________________________ Message sent via/by Gna! http://gna.org/ _______________________________________________ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev