Follow-up Comment #1, bug #16648 (project freeciv):
Same things happen in S2_2 branch.
==8107== 24 bytes in 8 blocks are definitely lost in loss record 53 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x42272F: ai_data_phase_init (aidata.c:245)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 24 bytes in 8 blocks are definitely lost in loss record 54 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x4230D9: ai_data_phase_init (aidata.c:378)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 120 bytes in 8 blocks are definitely lost in loss record 847 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x4226F1: ai_data_phase_init (aidata.c:242)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 120 bytes in 8 blocks are definitely lost in loss record 848 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x4230AC: ai_data_phase_init (aidata.c:377)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 288 bytes in 8 blocks are definitely lost in loss record 875 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x422B5C: ai_data_phase_init (aidata.c:329)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 480 bytes in 8 blocks are definitely lost in loss record 890 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x423212: ai_data_phase_init (aidata.c:412)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
==8107==
==8107== 480 bytes in 8 blocks are definitely lost in loss record 891 of 954
==8107== at 0x4C284A8: malloc (vg_replace_malloc.c:236)
==8107== by 0x509E52: fc_real_malloc (mem.c:82)
==8107== by 0x509F64: fc_real_calloc (mem.c:127)
==8107== by 0x42323F: ai_data_phase_init (aidata.c:413)
==8107== by 0x423CA6: ai_data_get (aidata.c:619)
==8107== by 0x47858B: game_load_internal (savegame.c:2161)
==8107== by 0x47C486: game_load (savegame.c:4224)
==8107== by 0x411519: load_command (stdinhand.c:3354)
==8107== by 0x40B9F5: srv_main (srv_main.c:2160)
==8107== by 0x403904: main (civserver.c:359)
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