Follow-up Comment #3, bug #16764 (project freeciv):

>> Btw, isn't anyway to have multi-bytes characters in those
>> nations?
>
> It feels like it would be nice, but see e.g. bug #16750. I don't
> know if the ASCII-only policy in strings is just a technical
> limitation or a deliberate policy.

Couldn't it be just an encoding problem? Maybe not since English strings have
very low chances to have a such character.

We may use a special format for using unicode for the nation files, like
using U+xxx in the strings to symbolize the special characters, and convert
them when loading the rulesets?


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